Getting Over It is not what you’re looking for if you want something hard but fair. For whatever its faults - intentional or otherwise - it’s a game that seems to either leave you ecstatic or enraged. If you want to play a different 2D indie game that’s very difficult, but actually fairly designed, and also based around scaling a mountain analogous to overcoming a massive personal conflict - then get Celeste. This is why I’m scoring the game like I am. I’ve seen equal amounts of people both online and in real life that either hate the game because it’s condescending and obnoxiously and purposely unfair, or who think it’s hilarious for those same reasons and have a great time laughing at its absurdity. I always try to take into consideration the fact that there’s bound to be somebody who likes even the games I hate the most and vice versa, but with Getting Over It, it was just too hard to ignore the divided opinions on it. Some of the quotes that are given are insightful, Bennett Foddy does have some nice poetic language and a few little tidbits about difficulty that are intriguing, and I’ll admit that I did have some fun for the first few hours, even when I was very frustrated. While in most places the visuals are kind of drab and basic, the random mishmash nature with which some of these pre-made assets are smashed together has a sort of quirky charm. There are some positives to the experience, don’t get me wrong. Just multiply the effect by a dozen hours or more, and imagine the whole thing getting harder and harder to a frankly ludicrous degree, often being purposely obtuse and unfair, sprinkled with some vaguely philosophical quotes, and you’ve got the whole experience right there. After you play the game for about a minute and start to understand the controls, and struggle to pass a single obstacle that would be simple in any other game, you’ve basically seen it all. What you see is what you get in this case.
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